Devlog #11: One Last Quality of Life Update


Hey there!

It’s been a while since we last posted here - partially because of the hiatus, partially because what’s in store for Volga now isn’t quite ready yet. In the meantime though, we’ve been working on our next project (which will remain unannounced for now), and writing some material for it I’ve received some very interesting feedback on the way I’ve been approaching writing lore.

This feedback, which was particularly directed towards Volga, gave me an idea on how to finally rewrite an entry I was never really satisfied with, turning it into something tied more closely to the tournament itself and a major player in it. Said rewrite will be the main feature of this update.

Alongside that, all longer lore entry have now been split into titled sub-entries (to parse their contents quicker), while Frame Sheets for both core game and 2nd Round Expansion have received a general round of polish (mostly involving its editable fields in the Interface and Ranged Weapon Data sections).

That is all for now, but hopefully we’ll have something else nice to show soon!

Thank you for your attention, and have a brawl of a time.

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