Devlog #13: Still Finding Things To Improve
Fist World Volga » Devlog
Hey there!
We just pushed out a little QoL update, in which we made the explanation of Syfu’s “Blazing Combo” Special Move more consistent across the manual and frame sheet.
Earlier, the frame sheet didn’t specify that this move can inflict Pushback twice: once normally (hence why the Chasedown property is applied mid-move), another time by firing the frame’s pilebunker (which is optional).
This is a weird one, in that I somehow didn’t notice this little oversight happening to what is ostensibly my “main”, but it should be all good now.
Thank you for your attention and have a brawl of a time!
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Fist World Volga
Biomecha Fisticuffs in the 24th Century
Status | Released |
Category | Physical game |
Author | Data Sparrow |
Genre | Fighting |
Tags | Board Game, Mechs, PvP, Turn-based Strategy |
Languages | English |
Accessibility | Color-blind friendly, High-contrast |
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- Devlog #14: V2.3 - The QoL ReckoningApr 11, 2023
- Devlog #12: I Lied, Here's More Quality of Life UpdatesJun 01, 2022
- Blackstar X Fist World Volga Announcement!Apr 04, 2022
- Devlog #11: One Last Quality of Life UpdateJan 27, 2022
- Fist World Volga: Second Round ReleaseNov 07, 2021
- Devlog 10: 2nd Round Release DateOct 30, 2021
- Devlog 09: Final Polish PhaseOct 21, 2021
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