Devlog #13: Still Finding Things To Improve


Hey there!

We just pushed out a little QoL update, in which we made the explanation of Syfu’s “Blazing Combo” Special Move more consistent across the manual and frame sheet.

Earlier, the frame sheet didn’t specify that this move can inflict Pushback twice: once normally (hence why the Chasedown property is applied mid-move), another time by firing the frame’s pilebunker (which is optional).

This is a weird one, in that I somehow didn’t notice this little oversight happening to what is ostensibly my “main”, but it should be all good now.

Thank you for your attention and have a brawl of a time!

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